Tuesday, February 5
From Second Life to Second Childhood
Forget Second Life (at least for the next 5 years). Buy your kid a Webkinz toy, create a virtual pet, and get ready for the future of online entertainment. Virtual worlds for children and teens are growing at an exponential rate. They have become the new chatroom, networked game, and social computing destination all rolled into one virtual stuffed animal house. Which for some reason is just as messy as my kids’ real bedrooms.
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